About
Product leadership with real studio depth.
I've spent 20+ years shipping products and leading teams across AAA games, live-service mobile, AR, and spatial computing, from LucasArts and Activision to Niantic and WildLife Studios, to founding ImmersiveXLabs and shipping on Apple Vision Pro.
I have owned roadmaps, feature definition, live-ops calendars, creative pipelines, and distributed teams across the US, Brazil, Israel, Vietnam, and Australia. That makes me relevant to both product leadership roles and Head of Studio roles: I can work across engineering, design, art, business, and production without losing the commercial thread.
Berkeley Haas adds formal depth in strategy, operations, finance, and executive decision-making to a career already built on shipping products and leading teams. My architecture background remains a useful differentiator, especially in spatial computing, worldbuilding, and systems thinking. Current work with AI tooling and spatial platforms keeps me close to where new categories are actually forming, and more grounded in how new technology changes cost structure, operating models, and business outcomes.