Los Altos, CA  ·  Berkeley Haas MBA '26

Musa Sayyed

Creative Technology Executive

AAA & Live Games  ·  Spatial Computing  ·  AR/VR

Building products that make emerging platforms inevitable.

Scroll
20+ Years Shipping Products
$1B+ Game Revenue Contributed
60% Production Cost Reduction
Vision Pro First-Gen App Founder

Where creative vision meets product discipline.

I've spent 20+ years at the intersection of technology, design, and product from shipping AAA game titles at LucasArts and Activision to building live-service mobile at Niantic and WildLife Studios, to founding ImmersiveXLabs and launching one of the first utility apps for Apple Vision Pro.

I lead cross-functional teams across the US, Brazil, Vietnam, and Australia owning roadmaps, creative pipelines, and live-ops calendars through multiple shipped titles. An architecture degree from the National College of Arts (NCA, Lahore Distinction) gives me a spatial design depth that most product executives don't carry.

Currently completing my Executive MBA at Berkeley Haas and exploring opportunities where immersive technology, AI, and ambitious product vision converge.

Currently

Founder & CEO, ImmersiveXLabs
Executive MBA Candidate, Berkeley Haas '26

Previously

WildLife Studios · Niantic · Kixeye · GREE · LucasArts · Activision

Education

MBA · Berkeley Haas (2026)
B.Arch · NCA Lahore (Distinction)

Based In

Los Altos, California

What I bring to the table.

Spatial Computing & AR/VR

Building on Apple Vision Pro and Meta Quest from day one. Deep experience with AR visual systems, spatial UX, and visionOS. Founded ImmersiveXLabs to ship utility-first spatial apps before the category has a playbook.

AI-Integrated Product Development

Implemented AI-assisted creative workflows that cut production costs 60% while maintaining quality. Approach: AI as force multiplier for small teams, not headcount replacement. Built distributed studio models powered by AI tooling.

Cross-Functional Team Leadership

Led teams of up to 15 across four continents. Owned roadmaps, live-ops calendars, and creative pipelines for multiple shipped titles. Proven at building high-output distributed studios with zero missed launch windows.

Creative Strategy & IP Management

Led creative direction for iconic franchises Star Wars, Indiana Jones in collaboration with Lucasfilm. Managed franchise alignment across multi-title AAA pipelines. Architecture training provides spatial thinking most product leaders don't have.

Growth & Monetization

Drove 100% revenue growth at WildLife Studios through live-ops strategy and feature velocity. Owned monetization roadmap alignment at Kixeye for $50M revenue portfolio. Experience spans premium, F2P, live-service, and subscription models.

Emerging Platform Strategy

Track record of being early on new platforms mobile, AR, spatial computing. Studying AEC (architecture, engineering, construction) as the next domain where spatial computing creates real enterprise value.

A career built at the frontier.

2021 – 2023

WildLife Studios Director of Content (Art, UI/UX, Marketing)

Led a cross-functional team across the US and Brazil. Drove 100% revenue growth through live-ops strategy, feature velocity, and monetization optimization. Zero missed ship dates across all releases.

Live-Service Mobile Product Strategy Distributed Teams
2020 – 2021

Niantic Senior Art Director, AR Experiences

Built AR design systems from prototype to ship on Niantic's platform the technology stack underlying Pokémon GO and Ingress. Established Niantic's AR visual language in Unity, adopted across product lines at global scale. Drove creative alignment across engineering, design, and live-ops teams.

Augmented Reality AR Design Systems Unity Niantic Platform
2014 – 2019

Kixeye & GREE Director, Art & UX / Senior Art Director

Owned creative direction across two live-service studios spanning strategy games and mobile. At Kixeye, led a geo-distributed team accountable for a $50M revenue portfolio, aligning monetization roadmaps with product leadership. At GREE, directed a cross-timezone team building mobile titles across the US and Japan.

Strategy Games Mobile Live-Service Monetization
2005 – 2014

LucasArts & Activision Art Director

Led creative direction on Star Wars and Indiana Jones titles at LucasArts managing 60+ person teams across 5+ AAA game cycles, rebuilding the production pipeline, and aligning with Lucasfilm on franchise IP and canon. Shipped 4 titles at Activision, optimizing engine pipeline across platforms.

Star Wars AAA Games Lucasfilm Activision

Open to the right conversation.

Targeting VP Product and Head of XR roles at spatial computing and interactive technology companies. Backed by 20+ years shipping products from AAA games to Apple Vision Pro.